Natural Hockey League Charter
Edited 18
September 2003 (SRT)
SECTION
1.0 STATEMENT OF EXISTENCE
This league shall be known as the Natural Hockey League. It shall consist
of twenty teams divided into four divisions of five, two divisions in each of two conferences.
One conference will be titled the Duke of Windsor Conference and consist of the King Clancy and Punch Imlach Divisions. The other conference will be titled
the Earl of Sandwich Conference and consist of the Toe Blake and Fred Shero Divisions.
Conference and divisional alignments shall be based as closely as possible on
the real-life National Hockey League. The super advanced board game version
of Strat-O-Matic Hockey is the official and only recognized game of the Natural Hockey League.
The use of the Strat-O-Matic Hockey Utility (V 2.15) is required unless otherwise approved by the commissioner. See separate document detailing use of the Strat-o-Matic Hockey Utility. The PC game is NOT used by the Natural Hockey League at this
time.
1.1 Team names will correspond to real-life National Hockey League counterparts.
1.2 The league will attempt to maintain a ready backup list.
SECTION
2.0 LEAGUE HIERARCHY
There will be one permanent office of Commissioner who will act as overseer of all league activities.
2.1 The Commissioner
may appoint any league officers or form any committees as may be necessary to resolve any issues or discrepancies within the
league.
2.2 The commissioner
will be responsible for the scheduling of all league activities.
2.3 The commissioner will
be responsible for the distribution of all league materials.
2.4 The commissioner will
be responsible for receiving regular monthly statistics from each league member.
2.5 The commissioner will
be responsible for the publication of a regular league newsletter to keep all members abreast of all league information.
2.6 Any changes to this document
are to be submitted to the commissioner at the conclusion of the regular season. The
commissioner will then be responsible for polling all league members on the proposal.
All members in good standing will receive one equal vote on any proposal. A
three fourths majority will be required to pass any change. Any accepted change
will take effect at the start of the next season.
2.7 The commissioner reserves commissioners authority powers where in extremely
rare circumstances any issue not covered by this document, or that may pose a threat to the league, needs resolution. The commissioner is said to be protecting the best interest of the Natural Hockey
League when invoking this clause.
SECTION
3.0 MEMBERSHIP REQUIREMENTS
There are no dues charged to Natural Hockey League members. We expected
timely and fair play. Dedication to the integrity of the league are the only
dues required. The commissioner reserves the right to charge dues should it become
necessary in administering league activities.
3.1 Natural Hockey League general managers must play ALL games and submit ALL league documents on or ahead of schedule.
3.2 Natural Hockey League general managers will submit a COMPLETE strategy sheet for their road schedule that will cover ALL sections outlined in SECTION 5 of
this charter. Strategy sheets will be limited to one typed page. The reverse side of this page will contain a goalie rotation. No
smaller than an 8 point font is to be used. Strategy sheets must be legible to
be considered complete. Failure to submit a complete set of instructions will
result in THE HOME MANAGER BEING ALLOWED TO MANAGE TO HIS ADVANTAGE. The league does not expect home GMs to be mind readers. This
will be known as the Natural Hockey Leagues home ice advantage. The statement
use your best judgement WILL NOT be considered coverage of situations you fail
to specifically detail.
3.3 Natural Hockey League general managers are expected
to follow their opponents instructions exactly. Any misuse of an opponents strategy
sheet, such as playing a wrong goalie, will be the responsibility of the home manager and not be counted against the visitor
in penalty point situations.
3.4 Natural Hockey League general managers must complete a realistic home
record. Unrealistic home records will be investigated and are subject to interpretation
by the commissioner.
3.5 Natural Hockey League general managers disrupting
the league or its membership for any reason will not be tolerated. All improprieties
should be reported privately to the
commissioner who will investigate the situation and decide if further action is necessary.
Probation, or even termination may be the result.
4.0
TEAM ROSTERS
Natural Hockey League team rosters will carry no maximum. However, a team
must carry enough carded players to cover the games played at each position for the current season. Each team is allowed five (5) exemption slots to be used exclusively for players who received cards during
a previous season, but who are not carded for the current season. This allows
the team to retain its right to that player without having to re-draft him the following season.
4.1 Players are limited to the actual amount of games played shown on their card during the regular season. Natural Hockey League general managers will fill out a game by game goalie rotation
sheet provided by the league that will cover the entire regular season schedule. All
rules regarding goaltender fatigue will be adhered to.
4.2 During the playoffs all skaters may participate in all games regardless
of the amount of regular season games played. Goalie usage will be the same as
the regular season with the two following alterations:
1) Any goalie with a fatigue factor of 5 or higher may play all games in a given playoff series.
2) All goalie fatigue factors are reset to zero (0) at the conclusion of each series.
4.3 Natural Hockey League general managers may trade their players. Only CURRENT seasons draft choices may
be traded. Trade offers may be made either in person, via telephone, or in writing. A player may be involved in only one trade offer at a time. EXAMPLE- If you offer player X to Team A and you allow the person
to think about it, the deal is said to be left on the table. A time frame
for the deal to be left on the table is to be specified up to a maximum of 7 full days.
If no time frame is specified, the deal must remain on the table for the full seven days. Player X may not be offered to anyone else until that deal is either
accepted or rejected. No general manager may offer players from another team
around the league.
4.4 Future considerations, undisclosed or conditional draft choices, and
players to be named later can all be used in trades. However, all of these variables
must be agreed to and executed prior to the trade deadline of the current season.
There is no in season trading. The
trade deadline will be set by the commissioner. There is no limit to the amount
of players or draft choices that can be a part of a trade.
4.5 Natural Hockey League general managers retain territorial rights to
all carded rookies from their counterpart National Hockey League team. To retain
this right, Natural Hockey League general managers must maintain a minimum of fifteen (15) players from that National Hockey
League team. For the purposes of this rule, a player is said to count towards
territorial rights if he finished the previous National Hockey League regular season as property of that franchise. A team may territorialize as many of its National Hockey League counterpart teams rookies as it has its
OWN draft choices. Teams will acquire
territorial rights based on position of finish in the previous season. First
place teams will territorialize begining in round one. Second and third place
teams will begin territorializing in round two. Fourth and fifth place teams
will begin territorializing in round three.
4.6 Natural Hockey League general managers may move their franchise to
any counterpart National Hockey League team not currently owned by another Natural Hockey League general manager. In order to accomplish this, the general manager must acquire fifteen (15) players from that counterpart
team and state his intention to relocate to the commissioner. A general manager,
upon doing this, may not again relocate his franchise for a minimum of three (3) full seasons.
5.0
STRATEGY SHEETS
All games will be four line games. Six defensemen will be used. Line changes will occur after the 8, 15, and 23rd action cards in period one and the 7th,
15th and 22nd action cards in the second period. Defensemen
will be changed at every forward line change during the first two periods. In
the 3rd period forward lines will change after the 10th and 20th action cards and defensemen
will change after the 15th action card. All players will be limited
to positions stated on their cards. Centers may play either wing in short-handed
or 4 on 4 situations. Defensemen may
only play the side listed on their card. During the first two periods one
defense pair may play a second shift. This second shift may not be consecutive.
In the second period, the pair that played the extra shift in period one may not do so again.
In the third period you need only play three forward lines and two defense pairs.
In the event of overtime during the regular season, you will use two forward lines and two defense pairs. All skaters will change after the 4th action card. Regular
season overtime is 8 action cards. During the playoffs use third period procedures
for any overtime periods.
5.1 In the event of a major penalty, use the player in the vacated position
who is next in that teams rotation. EXAMPLE-
The home LD and the visiting RW get into a fight on the 4th shift of the period. Use
the LD and RW that are from the 1st shift. If this occurs on the 2nd shift, use
the players assigned to the 3rd shift, etc... If this occurs in the third
period or overtime, these subs come from benched players.
5.2 Strategy sheets must include
the following instructions:
-4 forward lines, 6 defensemen and their rotation by period for the first two periods.
-3 forward lines, 4 defensemen and their rotation for the third period.
-2 forward lines, 4 defensemen and their rotation during regualr season overtime.
-2 complete power play units, including point men. If you use a forward
at the point, that player may not play forward on a power play unit until that unit is eligible again. ie; NO player
may play consecutive power plays unless you are invoking your once per game option.
That option is considered forfeited if even one player is used consecutively.
Include under what conditions you wish to use your once per game back to back option.
-2 complete penalty killing units, including defensemen. Include short-handed
strategy such as, when to ice, skate, pass, shoot, intimidate or use your once per game back to back option.
-Who will take face-offs in all situations. Designate who fills in in
the event your main guy is given the heave-ho by the linesman.
-Who and when to intimidate.
-Which players on each line to use in 4 on 4, 3 on 3, 4 on 3 and 5 on 3 situations when all your forwards are eligible.
-When to pull the goalie. Fatigue?, one goal game? Designate your sixth
attacker. Also designate an alternate 6th attacker in case your first choice
is already on the ice.
-Whether to shoot, pass or penetrate in outside shot situations at even strength, power play and short-handed situations.
-When to invoke the DEFLECT? option.
-Whether or not to shoot at your opponents empty net.
-Offense/Defense modes.
-Who gets the puck control in x-any D player situations
-You must designate a backup goalie.
You may never want your starter pulled, but if he receives a game misconduct, he must be replaced..
Realize once again, that anything not covered by you from the above checklist gives
your opponent a license to manage to his advantage!
6.0
SCHEDULE
The league will provide a calendar of events prior to the start of the new season.
6.1 The regular season will consist of 82 games. Each team will play 41 home games and 41 on the road.
Games may be played in any order, but must be reported by league specified dates.
Report only on games played through the segment in question.
6.2 Playoff structure is similar to the National Hockey League.
6.2a Round One, Divisional Playoff : Division winners get a first-round
bye. The second and third place teams of each division play each other.
6.2b Round Two, Divisional Finals : The regular season division winner
plays the first round survivor of its divisional playoff.
6.2c Round Three, Conference Finals : the two remaining teams in each conference
face each other.
6.2d Round Four, Steely Cup Finals : The conference winners compete for
the Steely Cup Championship.
6.3 All playoff series are best-of-seven.
Home ice advantage goes to the team with more regular-season points. If
tied in points, tie breakers are, in order : most wins, best head-to-head record, total goal differential, total goals. A team with home-ice advantage hosts games 1, 2, 5 and 7.
6.3 When face-to-face play cannot be accommodated, managers may play their first three home games in a given series
by themselves. If a game seven is necessary it will be played by a neutral coach
from the opposite conference who does not have a playoff team whenever face-to-face play is not possible. This rule may be waived ONLY by agreement of BOTH general managers involved in the series and the subsequent approval of the commissioner.
7.0
STATISTICS At the conclusion of each segment of the Natural Hockey League schedule, each general manager will submit a compilation
of his season-to-date statistics to the commissioner. With the use of the hockey
utility, GMs will e-mail a zipped file containing all home game export files at the conclusion of each segment.
7.1 All statisitics tracked
by the hockey utility will be reported. The commissioner will distribute league
files as necessary to keep all members up-to-date with league standings and statistics.
8.0
PLAYING RULES All players are limited to the number of games played on their cards.
8.1 All players are limited to the position(s) listed on their cards. Defensemen may only play the side(s) listed on their cards. Of course, centers may play either wing in short-handed or 4 on 4 situations.
8.2 Only forwards whom are rated to do so may play the point on the power
play. Players will follow Strat-O-Matic point usage rules. If a player is used at the point on one power play, he may not play ANY
position on the next power play unless you are invoking your once per game option to use a power play unit back-to-back.
8.3 In shot situations that call for ANY PLAYER, you must select the player
with the highest offense rating. Break ties in order of SHOTS ON GOAL listed on the players card and rotate throughout the game.
If a player is intimidated off the puck or otherwise fails to register a shot on goal, he remains at the top of the
rotation for any player shot purposes. This rule is so that we realize, as closely
as possible, realistic shot distribution.
8.4 In shot situations that call for a shot by ANY PLAYER WITH OFFENSE
RATING n OR MORE , any player whose offense rating matches or exceeds n is eligible unless he has already taken an any player
shot. As in rule 8.3 above, rotate players throughout the game based on SHOTS ON GOAL. Shots on goal determines ALL any player shooting situations. Never can a coach designate this shooter.
8.5 If a pass goes to a player-less position due to penalties, a loose
puck situation is the result. Do not refer to the position in parenthesis. The
exception is if the position is covered by an opponent. EXAMPLE- Team A is short-handed and their left wing completes a pass to the center position, the powerplay teams (TEAM
B) center takes possession of the puck.
8.6 If an inside shot occurs to a player-less position in which an opponents
intimidation rating is called for, the intimidator assumes control of the puck. The
exception to this rule is if the intimidator called for is also a player-less position.
If this occurs a loose puck situation is the result.
8.7 When using a sixth attacker for a pulled goaltender, that player becomes
the ANY PLAYER for your team in all situations while being used as the sixth attacker.
He MUST satisfy all requirements brought against the ANY PLAYER position. EXAMPLE- You are using a player with an OFFENSE rating of 3 and you pull a card from the
split deck for a rebound that says, offense any player 4 or more, the defensive team will take possession of the rebound. This rule also applies to DEFENSIVE situations as well. In short-handed / 4 on 4 / 4 on 3 situations where a goalie is pulled the sixth attacker fills the vacant
position.
8.8 When penetrating against a player-less position, refer to the against
short-handed section of the penetration chart.
8.9 If a player not playing his primary position (position listed first
on his card) completes a pass to the position he is occupying, that pass goes to the position listed first on the passers
card.
8.A Line shifts will be divided by an 8,7,8,7 action card split for the
1st period and a 7,8,7,8 action card split during the 2nd period. The 3rd period
will see forwards changed every 10 cards and defensemen changed after 15 action cards.
8.B If a regular season game is tied after three periods, the teams will
play a five minute (8 action cards) overtime period. All forwards and defensemen
will be changed after the 4th action card. During the playoffs, overtime periods
will be full 20 minute (30 action card) sessions until one team scores. The line
changes during playoff overtimes will be conducted at third period intervals. Again,
no point is awarded for an overtime loss.
8.C Any shot on goal at an empty net is considered a goal.
8.D The time of all overtime goals shall be recorded on the scoresheet.
8.E A short-handed player may skate successfully a maximum of twice per
puck possession.
8.F Two dice rolls will be used to determine penalties. The first will determine whether the defender is to receive a penalty.
The second to determine whether or not there is a retaliatory penalty by the offense.
8.G All rules not specifically covered by this document are governed by
National Hockey League and Strat-O-Matic super advanced hockey rules.
8H. In power play situations, the short-handed team uses all defensive
ratings found in parenthesis. If a player is a defense 3(4), then his opponent
defense 14 becomes takes away puck, conversely, if a player has a defense rating of 3 (2) his defense 13 becomes outside shot.
8I. When a winger takes the face-off, the puck goes to the center should
the winger win the draw to his own position. Example- Your left wing will take
the face-off over your center. The face-off results in a reading that would give the puck to your left wing. If this occurs, your center takes control of the puck.
8J. If a pass is completed by a player to his own primary position ( as
in 8.9 above), the player designated to intimidate will have the opportunity for the intimidation chance.
8K. If a player-less position is asked for an intimidation
rating, NO intimidation will occur.
8L. A player with an intimidation rating of zero (0) will not be allowed
to attempt to take away the puck.
8M. On an intimidation opponent reading, if the number on the bottom right
of the action card is 21-30, use the appropriate defenseman. When using the utility
to play your game click on CHARTS at the top of the screen and select PENETRATION. Click
on the 30 button found in the middle of the window. 1-20 results in the player
opposite the puck carrier being challenged. 21-25 results in the defensive LD
being challenged and 26-30 results in the defensive RD being challenged.
8N. On an opponent defense reading, if the number on the bottom right of
the action card is 21-30, use the appropriate defenseman. When using the utility to play your game click on CHARTS at the
top of the screen and select PENETRATION. Click on the 30 button found in the
middle of the window. 1-20 results in the player opposite the puck carrier being
challenged. 21-25 results in the defensive LD being challenged and 26-30 results
in the defensive RD being challenged.
8O. On a lose to opponent reading, if the number on the bottom right of
the action card is 21-30, use the appropriate defenseman. When using the utility to play your game click on CHARTS at the
top of the screen and select PENETRATION. Click on the 30 button found in the
middle of the window. 1-20 results in the player opposite the puck carrier taking
over control. 21-25 results in the defensive LD taking over control and 26-30
results in the defensive RD taking control.
8P. When penetrating against a player-less position, give the puck to either
defensive defenseman if the penetration fails.
8Q. If a goal is scored on a five minute power play, give the power play
team another power play opportunity. EXAMPLE- If a team scores twice on a 5 minute
major, they will have gone 2 for 3 on the powerplay.
8.R Injuries are not used in the Natural Hockey League.
9.0
LEAGUE DISCIPLINE Natural Hockey League general managers are required by the terms of this document to report any problems
to the commissioner for resolution. Failure to do so can result in dismissal
of the offending general manager.
9.1 The following will be used as a guideline for league discipline:
- Late mailings such as rosters, instructions, results and statistics, or any other document required by the league
will result in the following penalties:
one to seven days late: 2 points
Eight to fourteen days late: 5 points
More than fourteen days late: 5 points plus one point for each additional day past fourteen.
Postmark dates and/or electronic date
and time stamps will be used to determine lateness of mailings. This includes
e-mailing the above. No grace period will be granted whether e-mailing, snail
mailing or otherwise delivering required documents.
-Failure to follow your opponents strategy sheet, provided it is within Natural Hockey League and Strat-O-Matic super
advanced rules guidelines, will result in three penalty points per offense.
-Failure
to provide the league with complete, competitive, instructions for your opponents will result in three penalty points. This rule will also cover the use of more than the allowable number of pages on your
instructions.
-Player
overuse will result in five penalty points per player per game of overuse.
-Failure
to submit regular season totals to the commissioner on time will result in ten penalty points.
9.2 Penalty points will be accumulated from the close of the playoffs of one season
to the close of the playoffs the following season and will result in the penalties set forth below:
5 POINTS- Loss of ability to territorialize.
10 POINTS- No territorialization rights and the loss of your 4th round draft choice.
15 POINTS- No territorialization rights and the loss of your 3rd round draft choice.
20 POINTS- No territorialization rights and the loss of your 2nd round draft choice.
25 POINTS- No territorialization rights and the loss of your 1st round draft choice.
Accumulation of more than 25 penalty points will result in a review of your status
in the Natural Hockey League. Combinations of the penalties above may be used
where applicable, but offenses of 25 or more points could result in your dismissal from the league. If you are assessed a draft choice penalty and you do not own a pick in that round, you will be penalized
your next highest pick. If you are assessed a draft choice penalty and you have
more than one pick in that round, the penalized pick will be the one that is highest in the round.
9.3 All penalties described herein are administered at the discretion of the commissioner. There is no appeal process.
10.0 Awards The Natural Hockey League will recognize individual
achivements during the season and playoffs with the following awards.
Bill Torrey Award (NaHL's top GM)
Scotty Bowman Award (NaHL's top coach, formerly
Mike Keenan award)
Gordie Howe Award (NaHL MVP)
Glenn Hall Award (NaHL's top goalie)
Bobby Orr Award (NaHL's top defenseman)
Stan Mikita Award (NEW AWARD!, NaHL's top rookie)
Bobby Hull Award (NEW AWARD will be
given to the NaHL scoring champion. Not subject to vote)
Dave "Tiger" Williams Award (NEW AWARD will be given
to the player with the most penalty minutes in the NaHL. Not subject to vote.)
Jean Beliveau Award (Given to MVP of the Steely Cup Finals)